- Katılım
- 17 May 2020
- Mesajlar
- 57
- Beğeni
- 13
- Puanları
- 150

Şampiyonluk Ligi
Elmas I
Elmas II
Elmas III
Altın I
Altın II
Altın III
Gümüş I
Gümüş II
Gümüş III
Bronz I
Bronz II
Bronz III
İstek skript-plugin için aşşağıya yazabilirsiniz. İstekleriniz karşılanıcaktır
Elmas I
Elmas II
Elmas III
Altın I
Altın II
Altın III
Gümüş I
Gümüş II
Gümüş III
Bronz I
Bronz II
Bronz III
İstek skript-plugin için aşşağıya yazabilirsiniz. İstekleriniz karşılanıcaktır
Kod:
options:
p: serverismi
on death:
attacker is player
add 1 to {öldürme.%attacker%}
add 1 to {ölme.%player%}
chance of 3%:
add 1 to {lp.%attacker%}
remove 1 from {lp.%player%}
stop
else:
chance of 3%:
add 2 to {lp.%attacker%}
remove 2 from {lp.%player%}
stop
else:
chance of 3%:
add 3 to {lp.%attacker%}
remove 1 from {lp.%player%}
stop
on join:
set {ip.%player%} to IP of player
every 60 ticks:
loop all players:
if {kümevar.%loop-player%} is not set:
set {ligivar.%loop-player%} to true
set {bronz3.%loop-player%} to false
set {küme.%loop-player%} to 9
stop
if {lp.%loop-player%} is not set:
set {öldürme.%loop-player%} to 0
set {ölme.%loop-player%} to 0
set {lp.%loop-player%} to 0
if {lp.%loop-player%} is 100:
if {bronz3.%loop-player%} is false:
set {küme.%loop-player%} to 1
set {bronz3.%loop-player%} to true
set {bronz2.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {b3.%loop-player%}
stop
else:
if {bronz2.%loop-player%} is false:
set {küme.%loop-player%} to 2
set {bronz2.%loop-player%} to true
set {bronz1.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {b2.%loop-player%}
remove 1 from {b3.%loop-player%}
stop
else:
if {bronz1.%loop-player%} is false:
set {küme.%loop-player%} to 3
set {bronz1.%loop-player%} to true
set {gümüş3.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {b1.%loop-player%}
remove 1 from {b2.%loop-player%}
stop
else:
if {gümüş3.%loop-player%} is false:
set {küme.%loop-player%} to 4
set {gümüş3.%loop-player%} to true
set {gümüş2.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {g3.%loop-player%}
remove 1 from {b1.%loop-player%}
stop
else:
if {gümüş2.%loop-player%} is false:
set {küme.%loop-player%} to 5
set {gümüş2.%loop-player%} to true
set {gümüş1.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {g2.%loop-player%}
remove 1 from {g3.%loop-player%}
stop
else:
if {gümüş1.%loop-player%} is false:
set {küme.%loop-player%} to 6
set {gümüş1.%loop-player%} to true
set {altın3.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {g1.%loop-player%}
remove 1 from {g2.%loop-player%}
stop
else:
if {altın3.%loop-player%} is false:
set {küme.%loop-player%} to 7
set {altın3.%loop-player%} to true
set {altin2.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {a3.%loop-player%}
remove 1 from {g1.%loop-player%}
stop
else:
if {altın2.%loop-player%} is false:
set {küme.%loop-player%} to 8
set {altın2.%loop-player%} to true
set {altin1.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {a2.%loop-player%}
remove 1 from {a3.%loop-player%}
stop
else:
if {altın1.%loop-player%} is false:
set {küme.%loop-player%} to 9
set {altın1.%loop-player%} to true
set {elmas3.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {a1.%loop-player%}
remove 1 from {a2.%loop-player%}
stop
else:
if {elmas3.%loop-player%} is false:
set {küme.%loop-player%} to 10
set {elmas3.%loop-player%} to true
set {elmas2.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {e3.%loop-player%}
remove 1 from {a1.%loop-player%}
stop
else:
if {elmas2.%loop-player%} is false:
set {küme.%loop-player%} to 11
set {elmas2.%loop-player%} to true
set {elmas1.%loop-player%} to false
remove 100 from {lp.%loop-player%}
add 1 to {e2.%loop-player%}
remove 1 from {e3.%loop-player%}
stop
else:
if {elmas1.%loop-player%} is false:
set {küme.%loop-player%} to 12
set {elmas1.%loop-player%} to true
remove 100 from {lp.%loop-player%}
add 1 to {e1.%loop-player%}
remove 1 from {e2.%loop-player%}
stop
else:
if {şampiyonluk.%loop-player%} is false:
set {küme.%loop-player%} to 13
set {şampiyonluk.%loop-player%} to true
remove 100 from {lp.%loop-player%}
add 1 to {şampiyon.%loop-player%}
remove 1 from {e1.%loop-player%}
stop
on chat:
if {küme.%player%} is 1:
cancel event
broadcast "&6Bronz III &7%player%&8: &7%message%"
else:
if {küme.%player%} is 2:
cancel event
broadcast "&6Bronz II &7%player%&8: &7%message%"
else:
if {küme.%player%} is 3:
cancel event
broadcast "&6Bronz I &7%player%&8: &7%message%"
else:
if {küme.%player%} is 4:
cancel event
broadcast "&fGümüş III &7%player%&8: &7%message%"
else:
if {küme.%player%} is 5:
cancel event
broadcast "&fGümüş II &7%player%&8: &7%message%"
else:
if {küme.%player%} is 6:
cancel event
broadcast "&fGümüş I &7%player%&8: &7%message%"
else:
if {küme.%player%} is 7:
cancel event
broadcast "&eAltın III &7%player%&8: &7%message%"
else:
if {küme.%player%} is 8:
cancel event
broadcast "&eAltın II &7%player%&8: &7%message%"
else:
if {küme.%player%} is 9:
cancel event
broadcast "&eAltın I &7%player%&8: &7%message%"
else:
if {küme.%player%} is 10:
cancel event
broadcast "&bElmas III &7%player%&8: &7%message%"
else:
if {küme.%player%} is 11:
cancel event
broadcast "&bElmas II &7%player%&8: &7%message%"
else:
if {küme.%player%} is 12:
cancel event
broadcast "&bElmas I &7%player%&8: &7%message%"
else:
if {küme.%player%} is 13:
cancel event
broadcast "&4&lSampiyonluk &7%player%&8: &7%message%"
command /lig [<text>] [<text>] [<text>]:
trigger:
arg 1 is not set:
send "&cKullanim: &6/lig Yardım"
arg 1 is set:
arg 1 is "Yardım":
send "&7&b&m-----&7[&m---&c Yardim &7&m---&7]&b&m-----"
send ""
send "&b> &cKume Atlamak,"
send ""
send "&b> &cHer Oldurme 3 , 2 veya 1 Puan Verir"
send "&b> &cHer Oldugunuzde Puaninizdan 1 Duser"
send "&b> &c100 Puan Oldugunda Kume Atlarsiniz"
send ""
send "&b> &cKomutlar,"
send ""
send "&b> &cBilgilerine Bakmak icin: &6/lig Bilgilerim"
send "&b> &cYardim Menusune Bakmak icin: &6/lig Yardım"
send "&b> &cAdmin Menusune Bakmak icin: &6/lig Admin"
send ""
send "&b> &cYazar,"
send ""
send "&b> &bUmut Savas"
send ""
send "&b> &cVersion,"
send ""
send "&b> &b1.1"
send ""
send "&7&b&m-----&7[&m---&c Yardim &7&m---&7]&b&m-----"
arg 1 is "Admin":
send "&7&b&m-----&7[&m---&c Yardim &7&m---&7]&b&m-----"
send ""
send "&b> &cLig Puani Verme ve Alma,"
send ""
send "&b> &6/lig lpver &bUmutSavas &a10 &8(&6Admin&8)"
send "&b> &6/lig lpal &bUmutSavas &a10 &8(&6Admin&8)"
send ""
send "&7&b&m-----&7[&m---&c Yardim &7&m---&7]&b&m-----"
arg 1 is "lpver":
arg 2 is set:
arg 3 is set:
player has permission "kume.lp.ver":
add arg-3 to {lp.%arg-2%}
send "&6%arg-2%&c'a &a%arg-3% &cVerildi"
else:
send "&cYetkiniz Bulunmamakta!"
else:
send "&cVerilecek Puan Girilmelidir!"
else:
send "&cKisi Secilmelidir"
arg 1 is "lpal":
arg 2 is set:
arg 3 is set:
player has permission "kume.lp.al":
remove arg-3 from {lp.%arg-2%}
send "&6%arg-2%&c'a &a%arg-3% &cAlindi"
else:
send "&cYetkiniz Bulunmamakta!"
else:
send "&cAlinacak Puan Girilmelidir!"
else:
send "&cKisi Secilmelidir"
command /bilgilerim [<text>]:
trigger:
arg 1 is set:
send "&8[&cKoruma&8] &cYanlis Komut Kullandiniz"
arg 1 is not set:
if {küme.%player%} is 1:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with brick named "&b> &cKume &b<" with lore "&6Bronz III" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with brick named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 2:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with brick named "&b> &cKume &b<" with lore "&6Bronz II" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with brick named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 3:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with brick named "&b> &cKume &b<" with lore "&6Bronz I" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with brick named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 4:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with iron ingot named "&b> &cKume &b<" with lore "&fGumus III" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with iron ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 5:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with iron ingot named "&b> &cKume &b<" with lore "&fGumus II" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with iron ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 6:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with iron ingot named "&b> &cKume &b<" with lore "&fGumus I" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with iron ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 7:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with gold ingot named "&b> &cKume &b<" with lore "&eAltin III" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with gold ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 8:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with gold ingot named "&b> &cKume &b<" with lore "&eAltin II" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with gold ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 9:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with gold ingot named "&b> &cKume &b<" with lore "&eAltin I" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with gold ingot named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 10:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with diamond named "&b> &cKume &b<" with lore "&bElmas III" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with diamond named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 11:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with diamond named "&b> &cKume &b<" with lore "&bElmas II" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with diamond named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 12:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with diamond named "&b> &cKume &b<" with lore "&bElmas I" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with diamond named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
else:
if {küme.%player%} is 13:
open chest with 2 rows named "&bBilgilerim" to player
format slot 0 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 1 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 2 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 3 of player with paper named "&c&lAuthor" with lore "&7Umut Savas" to close then run [execute player command "bilgilerim"]
format slot 4 of player with skull of player named "&e&l%player%" with lore "&6%{ip.%player%}%" to close then run [execute player command "bilgileri"]
format slot 5 of player with paper named "&c&lVersion" with lore "&71.2" to close then run [execute player command "bilgilerim"]
format slot 6 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 7 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 8 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 9 of player with iron sword named "&b> &cOldurme &b<" with lore "&7%{öldürme.%player%}%" to close then run [execute player command "bilgileri"]
format slot 10 of player with skeleton head named "&b> &cOlme &b<" with lore "&7%{ölme.%player%}%" to close then run [execute player command "bilgilerim"]
format slot 11 of player with yellow glass of protection named "&bBilgilerim" to close then run [execute player command "bilgilerim"]
format slot 12 of player with nether star named "&b> &cKume &b<" with lore "&4&lSampiyonluk" to close then run [execute player command "bilgilerim"]
format slot 13 of player with command block named "&b> &cSifre &b<" with lore "&7Eklenti Gereklidir" to close then run [execute player command "bilgilerim"]
format slot 14 of player with nether star named "&b> &cLig Puani &b<" with lore "&b%{lp.%player%}%" to close then run [execute player command ""]
format slot 15 of player with yellow glass of protection named "&bBilgilerim" with lore "" to close then run [execute player command "bilgilerim"]
format slot 16 of player with exp bottle named "&b> &cLevel &b<" with lore "&e%player's level%" to close then run [execute player command "bilgilerim"]
format slot 17 of player with gold ingot named "&b> &cPara &b<" with lore "&a%player's balance%" to close then run [execute player command "bilgilerim"]
command /ligsiralama:
trigger:
loop all players:
if {ligsss.%loop-player%} is not set:
set {şampiyon.%loop-player%} to 0
set {e3.%loop-player%} to 0
set {e2.%loop-player%} to 0
set {e1.%loop-player%} to 0
set {a3.%loop-player%} to 0
set {a2.%loop-player%} to 0
set {a1.%loop-player%} to 0
set {g3.%loop-player%} to 0
set {g2.%loop-player%} to 0
set {g1.%loop-player%} to 0
set {b3.%loop-player%} to 0
set {b2.%loop-player%} to 0
set {b1.%loop-player%} to 0
set {ligsss.%loop-player%} to 0
{ligsss.%player%} is 0
send "&7&b&m-----&7[&m---&c Ligler &7&m---&7]&b&m-----"
send ""
send "&6Sampiyonluk: &c%{şampiyon.%player%}%"
send "&bElmas I: &c%{e1.%player%}%"
send "&bElmas II: &c%{e2.%player%}%"
send "&bElmas III: &c%{e3.%player%}%"
send "&eAltin I: &c%{a1.%player%}%"
send "&eAltin II: &c%{a2.%player%}%"
send "&eAltin III: &c%{a3.%player%}%"
send "&fGumus I: &c%{g1.%player%}%"
send "&fGumus II: &c%{g2.%player%}%"
send "&fGumus III: &c%{g3.%player%}%"
send "&6Bronz I: &c%{b1.%player%}%"
send "&6Bronz II: &c%{b2.%player%}%"
send "&6Bronz III: &c%{b3.%player%}%"
send ""
send "&7&b&m-----&7[&m---&c Ligler &7&m---&7]&b&m-----"
command /list:
trigger:
wait 1 tick
open chest with 6 rows named "&4Oyuncu listesi" to player
loop all players:
add 1 to {_num}
if loop-player is op:
format slot 0 of player with player head named "&c&l &6Menusu" with lore "" to close then run [execute player command ""]
format slot {_num} of player with skull of player named "&c&l%loop-player%" to close then run [execute player command "bilgibak %loop-player%"]
else:
format slot {_num} of player with skull of loop-player named "&c&l%loop-player%" to close then run [execute player command "bilgibak %loop-player%"]
format slot 0 of player with player head named "&eToplam &8: &6%{_num}% &7oyuncu aktiftir" to close then run [execute player command ""]
command /mybanmenusu <player> <text>:
usage: &8/&ebanmenu &eoyuncuismi &emenuac
permission: ban.skript
permission message: {@p} &7> &cYetkin Yok!
trigger:
open chest with 6 row named " &5&l+ &aOP Menu &5&l+" to player
wait 1 tick
format slot 13 of player with skull of arg 1 named "&c&l%arg-1% &6Menusu" with lore "" to close then run [execute player command ""]
format slot 2 of player with 1 of sign item named "&a&l>> &c&lBanla &a&l<<" to be unstealable
format slot 6 of player with 1 of sign item named "&a&l>> &c&lMutele &a&l<<" to be unstealable
format slot 11 of player with 1 of green dye named "&a&l7 Gün Ban" with lore "&9&l7 Days" to close then run [execute player command "ban %arg 1% 7d %arg 2% &a&l[7 Gün Ban"]
format slot 15 of player with 1 of green dye named "&a&l7 Gün Mute" with lore "&9&l7 Days" to close then run [execute player command "mute %arg 1% 7d %arg 2% &a&l[7 Gün Mute"]
format slot 20 of player with 1 of yellow dye named "&6&l30 Gün Ban" with lore "&9&l30 Days" to close then run [execute player command "ban %arg 1% 30d %arg 2% &6&l[3 Gün Mute"]
format slot 24 of player with 1 of yellow dye named "&6&l30 Gün Mute" with lore "&9&l30 Days" to close then run [execute player command "mute %arg 1% 30d %arg 2% &6&l[30 Gün Mute]"]
format slot 29 of player with 1 of red dye named "&c&lSınırsız Ban" with lore "&9&lSınırsız" to close then run [execute player command "ban %arg 1% %arg 2% &4&l[Perma Ban]"]
format slot 33 of player with 1 of red dye named "&c&lSınırsız Mute" with lore "&9&lSınırsız" to close then run [execute player command "mute %arg 1% %arg 2% &4&l[Perma Mute]"]
format slot 40 of player with 1 of redstone named "&9&lKick" to close then run [execute player command "kick %arg 1% %arg 2%"]
format slot 49 of player with 1 of lava bucket named "&9&lIP-Ban" to close then run [execute player command "ban-ip %arg 1% %arg 2%"]
format slot 0 of player with 1 of sign item named "&a&l>> &c&lHapis &a&l<<" to be unstealable
format slot 9 of player with 1 of green dye named "&a&l7 Gün Hapis" with lore "&9&l7 Days" to close then run [execute player command "jail %arg 1% %arg 2% jailadi &4&l[7 Gün Jail"]
format slot 18 of player with 1 of yellow dye named "&a&l30 Gün Hapis" with lore "&9&l30 Days" to close then run [execute player command "jail %arg 1% %arg 2% jailadi &4&l[30 Gün Jail"]
format slot 27 of player with 1 of red dye named "&a&lSınırsız Hapis" with lore "&9&lSınırsız" to close then run [execute player command "jail %arg 1% %arg 2% jailadi &4&l[Perma Jail"]
format slot 8 of player with 1 of sign item named "&a&l>> &c&lCezaKaldırma&a&l<<" to be unstealable
format slot 17 of player with 1 of green dye named "&a&l0 Gün Ban" with lore "&9&l0 Days" to close then run [execute player command "ban %arg 1% %arg 2% &4&l[0 Gün Ban"]
format slot 26 of player with 1 of yellow dye named "&a&l0 Gün Mute" with lore "&9&l0 Days" to close then run [execute player command "mute %arg 1% %arg 2% &4&l[0 Gün Mute"]
format slot 35 of player with 1 of red dye named "&a&l0 Gün Hapis" with lore "&9&l0 Days" to close then run [execute player command "jail %arg 1% %arg 2% jailadi &4&l[0 Gün Jail"]
command /msgdurtucu [<player>]:
trigger:
if arg 1 is set:
send " &8&l[&c&lDürtücü&8&l] &e%player% &aSeni Dürttü" to arg-player
send " &8&l[&c&lDürtücü&8&l] &e%arg-1%'i Dürttün " to player
else:
send "isim yok"
command /bilgibak <player>:
trigger:
if player is op:
wait 0.5 seconds
send "{@p} &eHoşgeldin &8&l[&c&lOP&8&l] &c&l%player% &c%arg-1% &eMenüsüne Aktarılıyorsun."
wait 1.2 seconds
execute player command "mybanmenusu %arg-1% menuac"
else:
wait 0.3 seconds
send "{@p} &eHoşgeldin &8&l[&aOyuncu&8&l] &a%player% &c%arg-1% &eMenüsüne Aktarılıyorsun."
wait 1 seconds
execute player command "oyuncumenusu %arg-1%"
command /oyuncumenusu <player>:
usage: &8/&eoyuncumenusu &eoyuncuismi
trigger:
open chest with 3 row named "&5&l+ &aOyuncu Menu &5&l+" to player
wait 1 tick
format slot 13 of player with skull of arg 1 named "&c&l%arg-1% &6Menusu" with lore "" to close then run [execute player command ""]
format slot 10 of player with 1 of sign item named "&a&l>> &c&lDürt &a&l<<" to close then run [execute player command "msgdurtucu %arg-1%"]
format slot 16 of player with 1 of sign item named "&a&l>> &c&lTpa At &a&l<<" to close then run [execute player command "tpa %arg-1%"]